Night Sparrow's Cry

8/1/2025

Hopping into another game of Initial D Special Stage for the PS2, I finally decided to use my Mazda Roadster RS in arcade mode and since it's got basic tune finished I thought it would be easy... Well some of them were anyways such as Akagi Keisuke which surprised me since I was able to pass him at the start where he usually would always go first. Everything was a first try until Shomaru Pass Wataru where I had a hard time controlling the slight oversteer the car exhibits and had to restart multiple times until I was able to control the steering enough to pass him, block him and speed away. But then... Momiji Line has come back to haunt me with it's lack of traction on the road causing either extreme oversteer or understeer randomly and this had me malding quite a bit due to the random nature, it felt like I had no control over the car and the helpless feeling felt really frustrating. After finishing that track I just first tried everything else including Bunta since their tracks are stupid and annoying. Overall I think the Mazda Roadster RS is a very good car, I would put it as a solid A tier as it is extreme consistant on most courses. It's strengths include above average top speed, good acceleration and controllable oversteer while it's weakness mostly lies in low RPM which means it may lose speed drastically when shifting down, it's also my first time seriously using a 6 gear transmission car which was a bit awkward to get used to but feels more like a benefit that allows it to counter the low RPM issue. So this car is a overall good car, much better than the previous car I was using, the Nissan Silvia K Aero which had understeer, low top speed and low RPM casuing it to underperform on most maps and especially Akina to the point where I couldn't even beat Bunta.

9/1/2025

I reinstalled Wuthering Waves and got damn, returning to a gacha is so overwhelming like I have a bajillion event and quests to do along with returning player stuff. I wanted the woman on the banner cuz I saw some good fanart of her and she seemed cute but I didn't get shit so hopefully my luck is good for future gacha game rolls because damn I really want her and I'm broke in the game rn. Anyways the game has so much lesbian vibes when you play as the female MC like everyone just wants to get up close and personal and stuff and that's kinda hot. I don't know how long I'm gonna be playing this game for but I'll probably spend my whole day playing it tomorrow, I just wanna rest and maybe play some Initial D later if I don't fall asleep, I wanna try out the Nissan Silvia K. I heard it has some understeer but overall a decent car but nothing amazing, also I wanna try some technique I found on YouTube that teaches you how to drift in the games but it's pretty vague and only uses like 2 of the easiest maps to set and example. Hopefully it actually works cuz I really need to start cornering better considering how long I've been playing.

10/1/2025

This is it... some one has made a rebalance mod of SMTV:Vengeance, it's time for me to go back to this masterpiece of a game. Many many boss changes, new/edited skills, more exclusive skills, changed basic magatsuhi skill buffed many potential skill and much more... I haven't played it yet but I'm liking what I see from the feature list, adjustments to multiple unbalanced skills, adjusted skill potentials for many demons, adjustments to miracle costs (thank god) and MORE MAGIC FOR NAHOBINO! Just seeing the new fire skill "Hinokagatsuchi" on Nahobino in the screenshot is enough to hype me up for this mod. I might start playing either today or tomorrow but I just know I will enjoy this mod.

11/1/2025

I have now played Sempiternal Vengeance mod and damn... It really does live up to it's name of the Hardtype for SMTVV. The first miniboss, Glasya-Labolas already gave me quite a bit of struggle. In the base game, he was already a pretty scary fight that was slightly alleviated by the fact that you get strong guest members in your team when you battle him. But in Sempiternal, he gets a buff that lets him make use of his passive that increases crit rate based on his evasion buffs which makes him hard to hit and him hitting hard. Hydra, with just HP buffs and changing his skill element makes him a force to be reckoned with, he needs max attack debuffs and you need max defense debuffs or he'll kill your teammates one by one. He hits hard and can spread poison to your team so it's hard to recover when he does that giving him more chances for him to attack. But you do get quite a bit to fight back with, firstly the Nahobino gets a new ice magic exclusive skill that has a chance to sleep the enemy which Hydra is not immune to, I manage to get him to sleep 2 times and one of them was when it was going to use his Poison Breath so it really helped me with keeping the team healthy. Secondly, having access to multi-target buffs early on is so nice as single-target buffs are quite useless. Overall, I really like the changes the mod makes to the game such as changing Omagatoki:Critial to Omagatoki:Potential, a weaker option that encourages the player to use more variety of their skills instead of spamming their best skills that now always crit. I would rate this mod a definate 10/10 but I only played till the first boss so I'll need more playtime first.

12/1/2025

Minor Rant

Got in a little disagreement about the exploration speed of Wuthering Waves. In my opinion, the exploration is fine but can be improved a lot by just either increasing the running speed or adding a faster dash function and allowing flight to be used universally instead of being stuck in the newst current world. I find it weird that a game that incentivizes exploration is so slow in that regard making it feel like a slog, it might be an optional thing to 100% explore the world but you are rewarded so the game is incentivizing you to do it. I do not hate the current exploration, but if you already have a Minecraft Elytra mode and a fast dash function, you might as well make it universal instead of being gatekept in one world only.

Writing this a bit early but tomorrow is the day I start my intern so I might not write this daily but I'll try. Anyways, today's Sempiternal mod playthrough I did a few side quests and beat Naamah. For side quests, the only notable one is Anahita in which due to the buffs/debuffs rework, she did get buffed but her AI seems pretty generous with how she attacks as I was on the verge of losing multiple times but she ends up just not doing much. Overall it's pretty similar to the vanilla fight. As for Naamah though... She got much harder with just the addition of Megido, allowing her to do high damage to the whole team while ignoring resistances. To understand how hard this was, I ended up abandoning my low level for a bit and grinded for Leanan Sidhe's Media at Level 18, without it I would spend too much time recovering from her Megido and she'll be ready to use it again when I was fully healed so I couldn't damage her much. Other than that, her exclusive skill did get nerfed but she now uses multi-hitting Dark skill which are new additions to the game and also debuffs your evasion on top of your attack. All in all, she's a really rough boss and I ended up having to fight a few encounters for the exp to beat her, luckily not a full out grind session but I also spent a lot of time thinking of strategies to beat her but the usual works, she just hits a lot harder now.

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